Fidget Spinner – Flick and Chase Your Best RPM
Drag around the center to add spin, then watch friction slowly reduce the angular speed while the best RPM remains recorded.
Click to Play
Fidget Spinner
About Fidget Spinner
Flick the virtual spinner to create angular velocity and chase a higher displayed RPM before friction slows it down. Pointer movement around the spinner center adds angular velocity based on the change in angle.
Velocity is multiplied by 0.995 every animation frame to simulate friction. Displayed RPM is calculated as the absolute rounded value of velocity×955.
How to Play Fidget Spinner
1Press near the spinner and drag or flick around its center.
2Release and watch the spinner coast under friction.
3Flick again to try to push the displayed RPM above the saved best.
Fidget Spinner Rules
- There is no fixed round timer or game-over state.
- Spin naturally decays because velocity is multiplied by 0.995 each frame.
- Only a newly higher RPM updates the Best value.
Fidget Spinner Scoring
| Action | Points | How it works |
|---|---|---|
| Displayed RPM | abs(round(velocity × 955)) | — |
Fidget Spinner Game Mechanics
Objective
Flick the virtual spinner to create angular velocity and chase a higher displayed RPM before friction slows it down.
- Pointer movement around the spinner center adds angular velocity based on the change in angle.
- Velocity is multiplied by 0.995 every animation frame to simulate friction.
- Displayed RPM is calculated as the absolute rounded value of velocity×955.
- Best RPM is saved in localStorage under spinner_best.
Tips & Strategies
- Use a longer angular flick around the center instead of dragging straight across it.
- Add another flick before velocity reaches zero if you want to compound the current spin.
Game Info
| Game Name | Fidget Spinner |
| Category | Casual |
| Difficulty | Easy |
| Platform | Web Browser |
| Price | Free |
| Players | 1 Player |
| Controls | Touch / Mouse |
| Last Updated | 2026-08-07 |
Frequently Asked Questions
How do I play Fidget Spinner?
Flick the virtual spinner to create angular velocity and chase a higher displayed RPM before friction slows it down. Controls: touch, mouse.
How does scoring or progress work in Fidget Spinner?
Displayed RPM: abs(round(velocity × 955))
When does Fidget Spinner end or reset?
Only a newly higher RPM updates the Best value.
Does Fidget Spinner save progress?
Best RPM is saved in localStorage under spinner_best.
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